![]() ![]() ![]() This is something that's really important for people to understand: The OGs of our business are still available, in many cases still working, active, still doing great games. Larry Kuperman, director of business development at Nightdive, adds: "I want to add that we have been really, really fortunate making this game. I think that, above all else, is testament to how talented the original Origin and Looking Glass teams were." "It's through that adversity that they faced, that really brought out the creativity and why people really enjoyed those video games so much, because the creators had to come up with inventive solutions to gameplay and mechanics. And I would say that one of the things I think that makes preservation so special is that you begin to understand the limitations that the original developers were working under, and you see why they made certain decisions." "Just like in film, you have to have the original movie, to show the differences in technology, storytelling and every other facet of the discipline to see what works and what doesn't. ![]() "I think you have to have that original playable, so that there's some frame of reference there," says Kick. Another way of saying this is, to quote our dual-Pros and Cons review line, it's a fastidiously accurate recreation of the original game. Sometimes this is to a fault, but it's also real. It may look shiny and new, but it wears its source material so firmly on its sleeve that the essence of the original game is visible throughout. The System Shock remake isn't the same as, say, Capcom's Resident Evil remakes, or the Dead Space reimagining from earlier this year. It's an expensive and time-consuming one, but it's also tangible proof that if the right people are put in charge of a project, there's a middle ground between original games and rebuilt-from-the-ground-up remakes that's totally worth exploring. Nightdive's System Shock remake wasn't primarily intended to offer something new in the game preservation space – after remastering the '94 classic in 2015, this was a labor of love that was successfully Kickstarted and developed for several years – but I'm now convinced this approach is one that could help solve the game preservation problem. The most obvious result of this is the fact that games just a few decades old are often unplayable today – not just against modern standards and expectations, but because the games themselves, and the hardware they're played on, are simply unavailable. But unlike more traditional media, not least film, the evolution of technology on our side of the fence has moved at a far quicker pace. ![]() Game preservation has, of course, been a hotly debated topic in video games for some time. Why it matters that Sony is getting more serious about game preservation And this is System Shock, warts and all, making a case for how video game preservation might be approached in years to come. This is System Shock for those who've often wondered what all the fuss is all about, but found the Enhanced Edition too far gone in visual and technical terms to enjoy. This is System Shock for a modern audience who weren't around back then, but who understand the long-reaching influence this game continues to have in the present. This is System Shock for those who first played in 1994 with a 2023 makeover. And while I appreciate this fact has cost it some points as per our review criteria, it's also something I myself adore about the game. Nightdive Studios' long-time-coming System Shock remake is equally heightened and hamstrung by its source material. Pros: "Fastidiously accurate recreation of the original game"Ĭons: "Fastidiously accurate recreation of the original game"įor what it's worth, I couldn't agree more with my colleague Leon Hurley's assessment here, because this is not only the perfect encapsulation of our review, but also the game itself. Both appear across our analysis' Pros and Cons sections which, as you may imagine, is highly unusual within a piece of criticism weighing up the best and worst parts of a specific video game. The two lines that best capture the tone of our System Shock remake review are identical. ![]()
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