Fire mode option to Suppressive Fire module ( #677).Support editing all area markers (e.g., those created through 3DEN) ( #676).Support for CBA Extended Loadouts ( #669).Switch Weapon context menu actions for vehicles ( #537).Switch Weapon context menu actions for infantry ( #520).AI Control keybinds (e.g., Watch Cursor, Move to Cursor, and Force Fire) ( #496).Markers can also be selectively created for specific buildings through attributes. The markers are automatically updated if their corresponding object is edited by Zeus and deleted when the object is deleted. The Visibility Indicator can now be enabled during placement only and has a max distance setting as well.įinally, the new Building Markers feature can automatically create grey rectangle area markers, similarly to terrain structures, for buildings placed through Zeus (must be enabled through settings). Now, objects can be easily attached and detached using keybinds and currently attached objects can be edited (i.e., moved and rotated) directly, unlike before where they would immediately snap back to their attachment position.įurthermore, the Placement Preview feature was improved to allow rotating the preview object using the regular Zeus rotation key and support placing objects through the recent tree. Next, the Suppressive Fire module now has a fire mode option that will make units suppress using single shots, three round bursts, or fully automatic fire.Īnother highlight is the improvement to attached object editing in Zeus. Context menu actions such as switch the current weapons of infantry units and vehicle turrets were also added, which can be combined with the watch and force fire keybinds to create more engaging firefights. First, various keybinds (unbound by default) to control AI units, including Watch Cursor, Watch Curator Camera, Force Fire, Move to Cursor, and Toggle Pathing, were added. This release adds tools that enable curators to better control AI units.
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